Lecture by Timo Arnall and Einar Sneve Martinussen
Going through a host of tangible interaction projects we discover where the field has been and how it is developing in the practical application of TUI (Tangible User Interfaces) and Ubiquitous Computing.
We look into projects that move out into the urban space of the City and by that increase the impact and consequence of Ubiquitous Computing.
Builidng a city around the computing rather than implementing computing into a city.
Uses an emptry building as a screen for games played from mobile devices. It's more an effort to use communication to revive abandoned buildings in Berlin rather than using it as just a screen.
Open City (Grafitty lab)
Using a powerful green laser as drawing tool on facades of buildings. A camera films the green spec on the facade and projecting the resulting stroke back onto the facade to create huge grafitti.
Building cheap LED assemblies with magnets to throw onto metalsurfaces in a city. Using technology as an event. Manuals for DIY LED throwies are readily available at Instructables.
One of the first attempts on putting information into space. Running since 2004, but not very successful. There is some kind of assumption that people want to write stories placed in space. But the visual appearance is quite good according to Timo. Tagging urban space has a lot of prior art so for us to make a new one requires a good understanding of the previous projects.
Mapping biological data; pulse, sweat etc. to your physical location and collects it into an informational layer ontop of a map. Can be used in city planning, but is currently used as a communication tool and for starting discussions. This technology is very well tested. But what the data actually says is less clear. What does physiological stress tell you about any location?
Japanese game based on cellphones with gps. Continuous multiplayer game. There is a good duality between working from desktop mode and the street cellphone mode.
Day of the figurine
Urban game; Text based roleplayed game with an huge playing board constructed as a model of a city. A team of facilitators move the figures around, but they are controlled by a textual story that are interacted with by the players through sms.
AIR (Areas immediate readings)
Device that measures the airquality around it, but also connects to other devices to get a citywide picture of the air quality.
What if objects blog? What does a pigeon blog about? More of a interesting angle rather than a successful technology.
Events orginized trhough websites and triggered by sms messages. These two ast projects shows how good internet is to organise social events.
Using internet to organize hitman like games with waterguns in the real world. The organization behind the game is quite theatrical, which makes the game successful. Games like this can have the side effect that people not involved in organizing them will not be aware of them and thus not participate.
Other interesting items to look into:
Ambient devices - Producer of connected devices. Etsy - Webshop to enable commerce of handmade goods. Thinglink - Every object has it's own page on the web. Instructables - The largest collection of DIY's on the web. Milk - Artist project: GPS traces left by devices tracking the milk from producer to consumer is compiled into a map that is used to get stories from everyone that are involved in the production of the milk. Meghan Trainor - The source for simple RFID interfaces. RFID Snakes and ladders - An example of how a game works in a place over time. Symbolic table - RFID enabled things placed on the table triggers an animated presentation. RFID mon amour - RFID reader to be phurcased by artists to be used in experiemental prototypes (expensive) . Arthmetic Garden - Masahiko and Takashi - By walking through portals you add up numbers until you get the right one. Uses RFID to track you through the "calculator". "Your Day" a product sold to theme parks. Tracks your movement through the amusement park and delivers a personalized dvd of your day. RFID is a very unreliable tech for tracking, so this will go wrong according to Timo. Good context to test and make systems, because the enviroment and users are controlled. Shere log - Suica visualation - Uses the Japanese public transportation payment card to visualize your behaviour through the city. I guess someone would have objections to be tracked like this, but it sounds like a nice project. Smart urban intellegence is another example of tracking behaviours and map them into visually interesting compositions