Lecturer A. Morrison
.. from Zimbabve to Hyper Text in 1992 ..
He has worked on narratives for CD rom's with the inherit space restrictions with that media. The selection of narrative pieces is very important when having severe space restrictions and still be able to tell the story that are being told.
The viewpoint of the storyteller is hugely influetial on how the story is recieved.
His main interest is in fiction. He even wrights fiction. But along came a program called "Story Space". A tool to link blocks of text together and move text around. It also had sorytelling functions like you have to read something to reveal some other aspect of the story. In the 90's the term "hyper fiction" was coined. ("Afternoon" 1992 is the most famous) (B.S.Johnson did it in the 50's)
How do you engage people to stay in your fictional story?
He made a story that the reader had to connect. The fictional character asks the reader to resolve his case. So mentally you connect the pieces and then discover the plot. The link to interaction design is that you need an interface for both the character and the reader "user" to connect the story with the reader.
Grand Text Auto is a very extensive blog about narratives. They have a heavy literary background. Use their resources section to explore this field.
Gill Walker - Gill text- on interactive narratives.
--> Current procject:
Collaborative Narrative. Aim, to produce a joint expression of peoples identities. "Narra Hand" walking in space creating, telling, reading and commenting a story. Using a city to make and tell a story. The group uses "GPS Phones" to gather narrative elements connected to the space the story is unfolding in. This should be ideal for crime stories.
The goal for this project is to make a tool for making collaborative stories, not necessary making the story a good one.